Problem Statement

Technology such as video game consoles, or virtual reality systems are not available to many people. Also many people who did not grow up with this type of technology have a difficult time traversing the digital landscape. This limits the exposure of online games. Our solution will bring an online game: Keep Talking and Nobody Explodes to the tabletop. It will eliminate the need for technology and will be more appropriate for all types of people.

Block Diagrams

Hardware

Software

System Specifications

Specifications
  • Physical system simulating the VR game
  • Various game modules
  • Randomized configuration for each playthrough
  • Portable and cordless (rechargable battery)
  • non-paper manual
Requirements
  • 20+ random configurations per level
  • 5+ level selections
  • 2+ regular modules, 1 or more needy modules (mini-games)
  • 30+ hours of gameplay before recharging
  • application based pdf and level selection
Goal

The goal of this project was to design a system that simulated the gameplay from the virtual reality game, "Keep Talking and Nobody Explodes."

Meet The Team

Edward "Matt" Buiser
Communications Lead and PCB Lead

Ethan LaFleur
Hardware Lead and Team Coordinator

Krishna Vijayakumar
Software Lead and Budget Lead

Slides

Demo Video

Report