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| Home | Statement of the ProblemBackgroundThe use of magnetic motion in the world of three dimensional board games is a virtually untapped resource. Many current games incorporate blinking electronic lights and sound effects. Lights and sounds are impressive features but the automated motion of physical pieces in a board game scenario is a visually appealing and satisfying encounter for people. Using this concept we intend to design a chess board which allows the user to enter in a move and then proceeds to carry out the move autonomously. This device will also serve as a training tool for beginners to the game by making sure that non valid moves can not be executed. In order for it to be a successful marketing prospect the design must be visually appealing and user friendly. The DesignThe following is a list of design specifics.
DeliverablesOur design team will produce a working prototype of an automated chess board along with complete documentation describing the design process. Included in this documentation will be a description of tools and parts necessary for the completion of the design. This prototype will be tested under the supervision of Professor T. Baird Soules. This test will serve to verify that the prototype meets all the required design specifications. Last Updated: 10/06/05 |
| Statement of the Problem | |
| Requirements Specification | |
| System Block Diagram | |
| Draft System Specification | |
| Preliminary Design Review (PDR) Presentation Slides | |
| Mid-course Design Review (MDR) Specification | |
| Project Update - 2nd Feb 2006 | |
| UMass Amherst | |
| College of Engineering | |
| ECE | |
| SDP06 | |