ECE660,
Interactive Computer Graphics, Spring, 2003 |
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Prof.
F.S. Hill,Jr. (Sandy Hill) |
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Homework and Project Assignments for Spring, 2003:
Also in the first week or so of classes, obtain and install OpenGL, and test out the following simple OpenGL demo program (see it as a text file here)
Here is a new "OpenGL
PitFalls to Avoid" page by Mark Kilgard (thanks to Chris Vadnais for pointing
it out).
You may find the Introduction
to SDL helpful for future projects.
Here are some help notes
on making using SDL easier to use with OpenGL.
Get a partial implementation of the Camera class
here.
Have a look at a sample program that uses rubber banding and menus: hlRubber2.cpp
The principal journals
in Computer Graphics
ACM SIGGRAPH Conference Proceedings (annual) : (look at http://www.siggraph.org)
ACM Transaction on Graphics ("TOGS")
- quarterly
IEEE Transactions on Visualization and Computer Graphics
(look at http://www.ieee.org) - monthly
IEEE Computer Graphics and Applications - bimonthly
Journal of Graphics Tools - web
page - A.K. Peters, quarterly
Excellent series of Books:
Graphics Gems - all from Academic Press, Boston
(Code available here,
and some links)
Graphics Gems - Andrew Glassner, Ed., 1990
Graphics Gems II - James Arvo, Ed., 1991
Graphics Gems III - David Kirk, Ed., 1992
Graphics Gems IV - Paul Heckbert, Ed., 1994
Graphics Gems V - Alan Paeth, Ed. 1995
4. A GLUI tip from Eric Ciocca: To avoid GLUI corruption when using the idle
function, you should explicitly reset the current drawing window to the graphics
window at the start of every call to the idle function (see Section 2.5 of the
GLUI manual):
"6. In your idle callback, explicitly set the current GLUT window before rendering
or posting a redisplay
event. Otherwise the redisplay may accidently be sent to a GLUI window.
void myGlutIdle( void ) {
glutSetWindow(main_window);
glutPostRedisplay();}"
Note: A new site for GhostScript
has been pointed out to me by Rob Cook.
Lots of links there; I have found the
Nelson Beebe installation page to be particularly helpful.
And don't miss the GhostScript
FAQ.
Some good (hardcopy) PostScript references:
Some HELP
in getting started with OpenGL.
New Hot Tip! (thanks to Chris Vadnais)
A GLUT-based User Interface Library (GLUI) has been developed by Paul
Rademacher at UNC. It allows you to
add controls such as buttons, checkboxes, spinners, etc. to OpenGL applications,
(painlessly).
Obtain GLUI and the user manual (in
PDF) here.
The OpenGL data flow diagram
is available on line (thanks, Scott nagel, for the tip).
Skeletal beginnings of the PolyPointArray
class.
Find out about various Graphics
File Formats here.
Some pretty pictures
as we'll be making in ECE660.